12/5/2023 0 Comments Fsx changing runway numbersOnce REX has generated the weather, any AI requesting clearance (takeoff or landing) will be assigned a runway based on the REX injected weather. If you have REX (as I do), you should be able to see this issue for yourself - load FSX and just watch the AI & listen to ATC at a busy airport.whilst REX is generating the weather, FSX will be assigning approach & landing clearances to AI aircraft based on the initial weather that FSX gives us (3 kts 000 IIRC). No worries, there was no offence taken.I just wasn't sure what you meant. Anyways, it just sounded funny because I never heard it before. That can cause chaos real quick when someone needs to say, declare an emergency. Can you imagine that happening in real life? One of my pet peaves in real world flying is when pilots started using the Comm radio for personal things. Ok? It just sounded funny when you said traffic from both sides. My comment was not meant to be disrespectful. And besides.I'd filed a SID for the runway I'd requested and didn't want to muck with my flight plan. In my case I just requested the same runway they were giving to everybody else. Ongoing opposite direction stuff is just a recipe for a smashup and I don't know what these FSX programs are doing. Opposite direction landings and departures are a relatively rare occurrence from my experience. It is a boolean decision and the tower shouldn't be flipping back and forth. Aircraft holding short are.just dealt with. Aircraft newly taxiing out are assigned the new runway. Aircraft in the VFR pattern are spun around. Aircraft not yet on final are vectored to the new runway. Aircraft on final are left on final (and, maybe, offered circling depending on the situation). In the real world, when tower tells approach that it's switching runways things can get pretty hectic and weird. The airliners are all going to 19R and KSNA and they clear me to 01L. Well, it's funny to me because it's happened to me as well, recently, but only with just departures when using Radar Contact. I'll try different scenarios to corner the problem exactly Once ATIS tells which runways are active, you get all the way through the STAR and there is nothing you can do when you're 10nm from the runway and AI taking off straight in your face :blush: It don't think that you can wait 20-30 min when you're landing. The workaround - if you can call it that - is to wait 20-30 mins whilst FSX and its AI/ATC "settle down" and the initial "rogue" AI should have cleared the runways. I believe the problem lies with the fact that FSX cannot change the runway assignments as quickly as a weather engine can change the weather.in FSX if the wind swings around, AI that is already locked into an approach, will remain on that runway even if it means its landing with a 30kt tailwind by the time it arrives!! 18kts at 180 and as new AI requests landing/takeoff clearance, they are then assigned to the opposite but correct for the winds runway hence you can initially get head-on landings/takeoffs. Your weather engine then generates the correct weather and generates it in the sim i.e. wind 3kts at 000.įSX then assigns all AI on start up to the preferred runway given the 3kts 000 - and they are locked in to that approach/runway You start your flight.whether at the gate, or on the runway doesn't matter too much.and there will be no weather initially i.e. I'll try and explain - I might be wrong but if I recall correctly i'm sure i've read its a "flaw" in FSX particularly with real world weather engines.
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